The Riftwar Saga Codexery

Kharkanas

The ancient dead city where the T'lan Imass swore their eternal pact.

Kharkanas

Kharkanas is the ancient and legendary capital city located on the continent of Quon Tali. It serves as the historical heartland of the T'lan Imass, a race of immortal warriors bound by an ancient pact that predates the current empires. While often associated with themes of magical rifts and gateways common in epic fantasy, this location is central to the history of the Malazan world rather than Midkemia.

Location
Quon Tali continent
Status
Ruins / Dead City
Associated Race
T'lan Imass
First Appears
Gardens of the Moon

Lore & Background

Kharkanas was once a thriving metropolis before it became the site of the Pact, a magical agreement that transformed the K'Chain Che'Malle enemies into the undead T'lan Imass. The city is steeped in tragedy and magic, serving as the focal point for the history of the Dead Gods and the Kurald Emurlahn connection. Over millennia, it fell to ruin, becoming a place where time seems distorted and the spirits of the past remain active.

In Their Own Story

The wind howled across the salt flats, carrying whispers of old wars that never truly ended. A lone traveler approached the crumbling spires of Kharkanas, their silhouette stark against the dying sun. Shadows moved among the ruins, not cast by stone but by memories made flesh. The air smelled of ozone and ancient dust, a reminder that some places refuse to die.

Reader's Guide

Geographically, Kharkanas sits within a harsh desert region on Quon Tali, surrounded by salt flats and arid terrain. Culturally, it is significant not for living inhabitants but as the spiritual birthplace of the T'lan Imass race. Politically, it holds no current sovereignty during the main saga timeline, existing instead as a forbidden zone or pilgrimage site for those seeking ancient power. The city's significance to the plot revolves around its connection to the Pact and the manipulation of magic by various factions. Characters often seek information or artifacts buried within its depths that can alter the balance of war. The ruins themselves act as a dungeon-like environment filled with magical hazards and spectral guardians.

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